IT'S ALL FUN AND GAMES

Rope Jousting

  • 2 contestant will stand face to face, 10 feet apart, on two yoga blocks that have been turned on their side
  • A strand of rope will be laid out between them with one end of rope at each contestants feet
  • Someone will say “GO” once both contestants are ready and they will pick up the rope
  • The goal is to pull the other person off their block while keeping your balance on your set of yoga blocks
  • You lose if any part of your body touches the ground
  • If you put your hand on the ground, you are out
  • Reset and play again
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Crate Stacking

  • A top rope will be hanging down from one of the lead walls
  • The participant will tie into their harness using a figure 8 follow through knot
  • The rope is there to catch you if you fall
    • It will remain loose and you are not allowed to use it for ballance
  • You will start by standing on one milk crate
  • Once you are fully on the crate, no part of your body can touch the ground
  • You will be handed milk crates 1 at a time to stack on top of the current crate you are standing on
  • Once you have successfully stacked the crate, you must move your body fully onto the top crate
  • You will repeat this process until we run out of crates or you lose your balance and fall
  • If you stack all the crates, the winner will be decided by who did it in the fastest time

Dyno Comp

  • All Competitors must establish on the designated “Start” hold/s before attempting a dyno.
  • All feet are allowed to be used at the “Start”, but hands can only touch one color of hold once they leave the “Start” hold. 
  •  The Competitor must then move dynamically to a designated “Finish” hold.
  • To achieve a “Finish” the Competitor must show control of the designated “Finish” hold.
  • Each “Finish” will represent a different point value.
  •  A Competitor can only earn the points from each “Finish” once.
  • The Competitor with the most points wins, and in the event of a tie, the Competitor that took the fewest amount of attempts wins. 

Technicalities:

  • If a hold spins the climber can attempt again with no penalty or additional attempts counting against them. 
  • If a climber bleeds on a hold they should alert a staff member immediately to clean it off before someone else attempts that same Dyno. 
  • If a climber sees blood on a hold they can drop without that attempt counting against them.

Speed Climbing Comp

  • You will need a harness and will clip into the auto belay on the speed wall
  • You will start with both hands on the start holds, one foot on a climbing hold and the other on the ground
  • On the buzzer, you will climb the chosen route as fast as you possibly can
  • To complete the climb, you must touch the very last hold with one hand and the timer will stop
  • You will get a DNF (did not finish) if you make it to the top
  • The winner will be the person who makes it to the finish hold in the fastest time
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